Lesson A · Specification 1.1, 1.3–1.10

Movement and Position

This is the kinematics lesson. By the end you should choose the right equation without being told, read both graph types, and write a full motion practical.

Units Speed & velocity Acceleration Distance–time Velocity–time Core practical Check you can

How I start this topic with Year 10

Motion is just “where is it, and how is that changing?” Every equation in this lesson is a sentence. $v = d/t$ means “speed is how many metres you cover each second.” If you can say the sentence, the algebra is just tidying up. I will keep stopping to show the mistake I mark most often, because that is usually where the marks disappear.

1.1 · Units

Units are not a warm-up — they are marks

Edexcel lists the units you must use. If you calculate a perfect number and write no unit, or the wrong unit, you lose the final mark. I train students to write the unit in the same breath as the number.

QuantitySymbolSI unitWhat it actually is
Mass$m$kgHow much “stuff”. Does not change if you go to the Moon.
Distance$d$ or $s$mHow far along the path. Always convert cm and km first.
Time$t$sConvert minutes: $\times 60$. Hours: $\times 3600$.
Speed / velocity$v$, $u$m/s$u$ is initial, $v$ is final. Learn that now.
Acceleration$a$m/s$^2$How many m/s the velocity changes each second.
Force / weight$F$, $W$NWeight is a force. Never write weight in kg.
Gravitational field strength$g$N/kgOn Earth use the value in the paper, usually $10\,\text{N/kg}$.

The conversion I will test you on every week

Speeds in everyday life come in km/h. Physics wants m/s.

$$1\,\text{km/h} = \frac{1000\,\text{m}}{3600\,\text{s}} = \frac{1}{3.6}\,\text{m/s}$$

So: km/h → m/s, divide by 3.6. m/s → km/h, multiply by 3.6.

A school coach at $72\,\text{km/h}$ is $72 / 3.6 = 20\,\text{m/s}$. A sprinter at $10\,\text{m/s}$ is $36\,\text{km/h}$. If you leave a speed in km/h and a time in seconds, your answer will be nonsense and you will not notice.

Trap I mark constantly

A student measures $45\,\text{cm}$ in $1.5\,\text{s}$ and writes $v = 45/1.5 = 30\,\text{m/s}$. That is a toy car going as fast as a motorway. Convert first: $0.45 / 1.5 = 0.30\,\text{m/s}$.

1.4 · Average speed

Speed and velocity — same formula, different idea

Specification 1.4 asks you to know and use

$$\text{average speed} = \frac{\text{distance moved}}{\text{time taken}} \qquad v = \frac{d}{t}$$

Speed is a scalar: how fast, no direction. “$15\,\text{m/s}$” is a speed. Velocity is a vector: speed in a stated direction. “$15\,\text{m/s}$ due north” is a velocity. I teach both now because later graphs use the word velocity, and because Lesson B needs vectors.

Distance is the length of the path. If you walk $40\,\text{m}$ east and $40\,\text{m}$ west back to the start, the distance is $80\,\text{m}$ but you are back where you began. Average speed uses the $80\,\text{m}$. (Displacement — the straight-line change of position — is Physics-only point 1.2. You may meet the word; you are not examined on it in Double Award.)

Average speed is not “the speed in the middle”

Average speed is always

$$\text{average speed} = \frac{\text{total distance}}{\text{total time}}$$

If a cyclist rides $12\,\text{km}$ in $30\,\text{min}$ then $12\,\text{km}$ in $50\,\text{min}$, you do not average the two speeds. You add: $24\,\text{km}$ in $80\,\text{min} = 80/60 = 1.333\,\text{h}$, so $v = 24/1.333 = 18\,\text{km/h}$.

Typical speeds I expect you to have a feel for

Worked example — I talk this through on the board

A tennis ball rolls $3.6\,\text{m}$ along a corridor in $2.4\,\text{s}$. Calculate its average speed.

Step 1 — Write what you know, with units already SI. $d = 3.6\,\text{m}$, $t = 2.4\,\text{s}$.

Step 2 — Write the equation before the numbers. $v = d/t$.

Step 3 — Substitute, then calculate. $v = 3.6 / 2.4 = 1.5\,\text{m/s}$.

That pattern — list, equation, substitute, answer + unit — is how you pick up both method marks on a 2-mark or 3-mark calculation.

Watch before you go on

Speed, velocity, distance and scalars vs vectors

Cognito walks through the same distinction I have just made. Pause at the worked examples and do them on paper first.

Cognito · 6 min · Open on YouTube

1.6 and 1.10

Acceleration — rate of change of velocity

If velocity is “how fast, and which way,” acceleration is “how quickly that velocity is changing.” Speeding up, slowing down, or changing direction are all accelerations. For this paper we almost always work in a straight line, so you can treat it as speeding up or slowing down.

$$\text{acceleration} = \frac{\text{change in velocity}}{\text{time taken}} \qquad a = \frac{v - u}{t}$$

$u$ = initial velocity, $v$ = final velocity, $t$ = time for that change. Unit: m/s$^2$. I say it out loud as “metres per second, per second” — each second, the speed changes by that many m/s.

Positive, negative, and the word deceleration

If we take the direction of travel as positive:

A car going from $20\,\text{m/s}$ to $8\,\text{m/s}$ in $6.0\,\text{s}$:

$$a = \frac{8 - 20}{6.0} = \frac{-12}{6.0} = -2.0\,\text{m/s}^2$$

In words: deceleration $2.0\,\text{m/s}^2$. Either form is acceptable if you are consistent.

The second equation — when time is missing

Specification 1.10 gives you a version that does not need time:

$$v^2 = u^2 + 2as$$

I teach students a 10-second check before they write anything:

  1. Write $u$, $v$, $a$, $s$, $t$. Tick what you have. Question-mark what you want.
  2. If time is given or wanted, start with $a = (v-u)/t$.
  3. If time is missing and you have (or want) distance, use $v^2 = u^2 + 2as$.
  4. Released from rest means $u = 0$. Comes to rest means $v = 0$.

A ball dropped from rest through $5.0\,\text{m}$ with $a = 10\,\text{m/s}^2$:

$$v^2 = 0 + 2(10)(5.0) = 100 \quad \Rightarrow \quad v = 10\,\text{m/s}$$

You take the positive root because we asked for speed downwards. Do not write $\pm 10$ unless the question is about direction both ways.

How I mark $v^2 = u^2 + 2as$

One mark for the equation or a correct substitution. One mark for the square root done properly. Students who write $v = u^2 + 2as$ — forgetting the square on $v$ — lose both. Write the $v^2$ first, then square-root as a separate line.

Watch

Acceleration and both equations

Cognito’s acceleration video includes $a=(v-u)/t$, deceleration, and $v^2=u^2+2as$ with a falling-ball example.

Cognito · 5 min · Open on YouTube

1.3 · Distance–time graphs

A distance–time graph is a story of a journey

The vertical axis is distance from the start (m). The horizontal axis is time (s). The one rule that must be automatic:

$$\text{gradient} = \text{speed} = \frac{\Delta d}{\Delta t}$$

I make students say “rise over run” and then immediately “change in distance over change in time,” so they do not grab the wrong pair of numbers from the axes.

The five shapes you must recognise instantly

ShapeWhat the object is doingWhy
Horizontal lineStationaryDistance is not changing. Gradient $= 0$.
Straight slope upConstant speedEqual distances in equal times.
Steeper straight slopeFaster constant speedBigger gradient.
Curve getting steeperSpeeding up (accelerating)Gradient is increasing.
Curve getting shallowerSlowing downGradient is decreasing.

A line that comes back down towards the time axis means the object is returning towards the starting point (distance from start is falling). On a true distance graph some papers keep distance always rising because distance travelled cannot decrease. Read the axis label. If it says “distance from start” or “displacement,” a downward slope is possible. If it says “distance travelled,” the line should not go down.

Time (s) Distance (m) 0 10 20 30 40 80 A constant speed B rest C faster D rest again

Calculating speed from a straight section — do it like this

On the graph above, section A goes from $(0\,\text{s},\, 0\,\text{m})$ to $(10\,\text{s},\, 80\,\text{m})$ if the top of A is $80\,\text{m}$. Draw a large triangle on that straight line. Do not use a tiny triangle — small triangles magnify reading errors.

$$v = \frac{80 - 0}{10 - 0} = 8.0\,\text{m/s}$$

Section B is horizontal: speed $= 0$. Section C is steeper, so faster than A. That is all “explain this graph” questions want: name the motion in each time interval, and calculate a gradient where they ask for a value.

Curved graphs and a tangent

If the line is curved, the speed is changing. The speed at one instant is the gradient of a tangent — a straight line that just touches the curve at that time. Draw the tangent with a ruler, pick two far-apart points on the tangent, then $\Delta d / \Delta t$. You will not be asked this on every paper, but Cognito shows it and higher-demand questions do use it.

Do not read a speed off the distance axis

If the graph is at $40\,\text{m}$ after $10\,\text{s}$, the speed is not $40\,\text{m/s}$. It is $40/10 = 4\,\text{m/s}$. The height of the graph is distance, never speed.

Watch

Distance–time graphs, gradient and tangents

Cognito · 4 min · Open on YouTube

1.7, 1.8, 1.9

Velocity–time graphs — two skills, every year

I tell my classes: if you only remember two sentences from this entire topic, make them these.

  1. Gradient of a $v$–$t$ graph = acceleration. $a = \Delta v / \Delta t$.
  2. Area between the line and the time axis = distance travelled.

Reading the shape

A horizontal line at $12\,\text{m/s}$ is not stationary. Stationary is a horizontal line on a distance–time graph, or $v = 0$ on a velocity–time graph. Mix those two up and you lose an easy mark.

Time (s) Velocity (m/s) 16 0 0 4 8 12 triangle 1 rectangle triangle 2

Worked area — I will not let you skip the split

Suppose the graph goes $0 \to 16\,\text{m/s}$ in $4.0\,\text{s}$, stays at $16\,\text{m/s}$ until $8.0\,\text{s}$, then falls to $0$ at $12\,\text{s}$.

Acceleration $0$–$4\,\text{s}$:

$$a = \frac{16 - 0}{4.0} = 4.0\,\text{m/s}^2$$

Distance — split into three shapes:

Total distance $= 128\,\text{m}$. A trapezium for the whole shape is fine if you prefer: average velocity $\times$ time $= 8.0 \times 12 = 96\,\text{m}$ — wait. That only works if you use the correct average. The mean of $0$ and $16$ is $8$, but the object spent extra time at $16$, so the trapezium of the whole journey is not a single triangle. That is why I insist you split. For $0$–$12\,\text{s}$ the honest method is three areas.

Exam sentence for 1.9

“Distance travelled is the area between the velocity–time line and the time axis. I will split the area into a triangle and a rectangle.”

Watch

Velocity–time graphs: gradient and area

Includes how to estimate area under a curve by counting squares — useful if the paper gives a grid.

Cognito · 6 min · Open on YouTube

1.5 · Required practical

Investigate the motion of everyday objects

The specification names toy cars or tennis balls. The examiner is not testing whether you own light gates. They are testing whether you can write a method that would actually produce a speed or an acceleration, with variables, repeats, and a sensible error.

I teach three versions. Learn one in full and be able to mention the other two as improvements.

Version 1 — Ramp, toy car, metre rule, stopwatch

Aim.

To find how average speed (or acceleration) of a toy car depends on the distance along a ramp, or on the release height.

Apparatus.

Wooden ramp, toy car, metre rule or tape, stopwatch, marker pen or chalk, books to change the height, a soft barrier at the end.

Variables.

Method I accept for 3 or 4 marks.

  1. Set the ramp at a fixed, gentle angle. Mark a start line and a finish line a measured distance $s$ apart (for example $0.80\,\text{m}$).
  2. Hold the car so its front is on the start line. Release it from rest — do not give it a push.
  3. Start the stopwatch as you release (or as the front crosses the start) and stop it as the front crosses the finish.
  4. Record $t$. Repeat two more times. Discard an obvious anomaly if one time is wildly different, then calculate a mean $t$.
  5. Calculate average speed $v = s / t_{\text{mean}}$.
  6. Repeat for several values of $s$ or several ramp heights. Plot a graph of $v$ against $s$ or against height.

If they ask for acceleration from rest.

Use $v^2 = u^2 + 2as$ with $u = 0$ and $v$ as the average speed only if the question allows that estimate — it is crude because average speed is not the final speed. A better classroom method: measure time over two short intervals, or use a ticker timer / light gates so you have $u$ and $v$.

Version 2 — Ticker timer (the one I want you to understand)

A ticker timer makes a dot on paper tape at a fixed frequency. In the UK and Singapore the mains is $50\,\text{Hz}$, so there are $50$ dots each second.

$$\text{time between neighbouring dots} = \frac{1}{50} = 0.02\,\text{s}$$

Attach the tape to the toy car. As the car moves, the dots spread out:

To find a speed from a section of tape, count the gaps (not the dots). Five gaps is $5 \times 0.02 = 0.10\,\text{s}$. Measure that length $s$ in metres. Then $v = s / 0.10$. Do this for an early section ($u$) and a later section ($v$), find the time between the midpoints of those sections, then $a = (v-u)/t$.

Board example

Ten gaps measure $8.0\,\text{cm}$. Time $= 10 \times 0.02 = 0.20\,\text{s}$. Distance $= 0.080\,\text{m}$. Speed $= 0.080 / 0.20 = 0.40\,\text{m/s}$. If you leave the $8.0\,\text{cm}$ unconverted you get $40\,\text{m/s}$ — a car, not a trolley.

Watch

Using a ticker timer to measure acceleration

Classroom demonstration of the hammer, the $50\,\text{Hz}$ dots, and a trolley on a ramp.

Classroom demo · Open on YouTube

Version 3 — Light gates (the improvement you should name)

A light gate is a beam and a detector. When a card on the car breaks the beam, a data logger records the time the beam is blocked. If the card has length $l$ and the blocked time is $t$,

$$v = \frac{l}{t}$$

Two light gates a known distance apart give $u$ and $v$ and the time between them, so you can calculate $a$ without a human stopwatch. That is the answer to “how could the student improve the accuracy of the time measurement?”

Errors, evaluation, and the sentences that score

ProblemWhat to writeFix
Reaction time on a stopwatchRandom error; times vary between repeatsLight gates; more repeats and a mean
Pushing the car$u$ is not zero / not controlledRelease from rest every time
Friction / ramp not straightSystematic — speeds lower than a frictionless modelSame surface; mention friction in evaluation
Parallax on the ruleDistance $s$ is wrongEye level with the mark
Card not vertical on a light gateEffective length is wrong, so $v$ is wrongFix the card perpendicular to the motion

Safety: do not stand in the path of the car; catch it with a padded stop; keep the ticker-timer voltage as specified (typically a low-voltage AC supply).

Check you can — then look

Cover the answers. These are the standard of a mid-topic homework.

1.

A runner covers $100\,\text{m}$ in $12.5\,\text{s}$. Calculate average speed. A second $100\,\text{m}$ takes $14.0\,\text{s}$. Calculate the average speed for the whole $200\,\text{m}$.

2.

A trolley goes from $1.2\,\text{m/s}$ to $3.6\,\text{m/s}$ in $2.0\,\text{s}$. Calculate $a$. Then find the distance moved in that time using $v^2 = u^2 + 2as$.

3.

On a $v$–$t$ graph a cyclist accelerates from rest to $10\,\text{m/s}$ in $5.0\,\text{s}$, then stays at $10\,\text{m/s}$ for $8.0\,\text{s}$. Calculate acceleration and total distance.

Next lesson: Forces, movement and shape →